Updates and Patch Notes

Below is a list of updates, patches, and hotfixes along with what they changed about and added to the game. A "⭐" denotes changes made from community feedback.

Bug Fixes

 * Fixed legal text not fitting the screen in the Russian language.
 * Fixed a crash that occasionally happened on startup.
 * Fixed bug where the map couldn’t be closed after failing a mission while being in the respawn map screen.
 * Fixed an issue that when turning off the game it could result in getting stuck.
 * Fixed an occasional crash when joining a lobby with 2 players.

Improvements

 * Added improvement for the player progression system, and tweaked materials and experience points reset after a player joins a new game.

Blockers/Crashes/Critical

 * Fixed multiple game freezes/suspended after using Alt+Enter to go to fullscreen.
 * Fixed multiple game crashes or black screen when switching monitors.
 * Better handling of different resolutions in fullscreen.
 * Better reporting of Vulkan related crashes, and the game will detect the graphics driver version and warn you if you are on old drivers.
 * Better error reporting from graphics issue (people get more information & crash-report contains more info as well).
 * Fixed issue with & material overflowing where it could not be spent.

Enemies

 * More accurate collision on large Dinos so players cannot pass through them when alive or dead.
 * Fixed various spawn issues with enemies appearing underground and on steep slopes. ⭐
 * Fixed multiple animations missing, not playing or looping on enemies.
 * Various Enemy VFX issues fixed. ⭐
 * Enemies now jump down cliffs and slopes to stop them dying from always falling.
 * Fixed an issue where the enemy was Invulnerable after the player respawned.
 * Hit-reactions are now more responsive. ⭐
 * Burrows spawning logic has been improved when fighting Rexes so they spawn in good space for best gameplay.

Rosy

 * Rosy no longer triggers her reloading line on partial reloads and her dialog plays less frequently. ⭐
 * Static Barrier now replicates for other players.

Healing Station

 * Now heals other party members. ⭐

General

 * Fixed exploit allowing players to infinitely trigger Air Strikes.

Audio

 * Wrong or spamming FX on various weapons and upgrades fixed.
 * Multiple audio dropout bugs fixed.
 * Buzzing noise in-game after exiting the map screen fixed.
 * Various bugs of repeating sounds and VO fixed.
 * Various incorrect VO messaging fixed.
 * Various missing or not triggering sounds fixed in front end and in-game.
 * Sound balancing and polish for Character VO, Abilities, Weapon upgrades and the Bull.
 * Blockers / Crashes / CriticalFixed spatialization and cooldown issues with Rosy’s VO.
 * Fixed the incoming dialog lines persisting forever.
 * Fixed T-Rex footsteps cutting out.
 * Fixed Raptor footsteps cutting out.

Visuals

 * Multiple LOD, collision and clipping issues fixed throughout world.
 * Lighting leaking into caves in various locations fixed.
 * Snow appearing in incorrect places fixed.
 * Screen effects now reset if players quit to menu when downed.
 * Resolution scale causing issues with weapon shadows now fixed.

Multiplayer

 * Replication fix for Drone activity.
 * Improvements to host migration and better handling when clients leave games.
 * Improved messaging when clients leave lobby.
 * Enemy hit reacts sync better across the network.
 * Matchmaking requirements softened to increase matches.
 * Fixed issue where the Party UI displays the health incorrectly.

Apex Connect

 * Stability fixes to upgrade an account.
 * Various controller fixes.
 * Clipped text fixes.

Frontend

 * Fixed issue where the navbar appeared where it should not.
 * Improvements to the insertion map and loadout screen.
 * Fix for Emotes not updating when selected.
 * Nameplate names and descriptions added.
 * Fixed issues where the weapon armory navbar is shown in-game when a player leaves the party.

HUD

 * Ammo pickups no longer give a notification for other player’s weapons.
 * Party nameplates and health behaving incorrectly fixed.
 * Issue fixed where the supply stash gives ammo for weapons that the player is not using.

Missions and Activities

 * Various edge case mission blockers improved or fixed.
 * Activities will now reward on completion.
 * Activities soft lock edge cases fixed for Dropship Wreckage, Gas Pump, Burrow Infestation. ⭐

Misc

 * No longer possible to jump out of moving Dropship.
 * “I don’t bleed” achievement is fixed to be rewarded only when criteria is met.

Gameplay

 * Fixed various player ability issues, like Amir’s Precision Strike equip, Rosy’s barrier ability effects staying on with no poles and combat high interruption issue.
 * Fixed issues where the Mine Seeding and Air Strike abilities are using placeholder assets.
 * Burrow Infestation activity & killing fixed to now give.
 * Gas Pump doesn’t give research after each gas canister or after the full activity is completed.
 * Dragons Breath Shotgun upgrade fire loop improvement.

Weapons

 * Grenade Launcher – Damage falloff has been increased encouraging more skilled placement of shots while still performing its role as a crowd controller through staggering and knockback. ⭐

Leveling

 * Reduced threshold to reach player Level 2 from to . ⭐

Mission Scoring

 * Improved thresholds of earning titles at mission completion.
 * Reduced penalties when being downed from 20 to 10, and respawn penalty from 25 to 20.

Rex

 * Rex is more aggressive in its attacks and utilizes combos more often, has slightly more health.

Raptors

 * Digger s have improved collisions to make shooting off bone plates more reliable.
 * Electric Raptor’s flashbang attack has been reworked.

General

 * Global balance pass to enemy attack alignment to ensure attacks land more consistently.

UI and Frontend

 * Remapping of movement controls added.
 * 21:9 implementation – Works fully in-game. Still some bugs and further work needed in the frontend.

Audio

 * Improved spatialization of T-Rex footsteps.
 * Improved Raptor footsteps and ability to find and hear them in space and when behind the player character.

Bug Fixes

 * Fixed shutdown crash issue when the game was closed very early after launching it.
 * Fixed a multiplayer crash that happened after rejoining a session.
 * Added a notification to show up when the game runs on a PC below the min spec requirements.
 * Updated the graphics engine and fixed rarely occurring crash issues.
 * Fixed issue where players with multiple GPUs experienced a crash upon startup.
 * Fixed an issue with matchmaking requests sent to PlayFab.
 * Changed the wrong textures on decals to the right ones.

Improvements

 * Revert popup time got extended from 10 to 15 seconds.
 * Small improvements were added to video settings. This should also solve input lag issues for some players. The default window mode is changed to borderless now. It was fullscreen before.
 * Improvement for lobby handling for joining and creating a session was added.
 * Extending handshake time to a minute.
 * Adding the cancel button when joining a session.
 * Matchmaking popups are now shown only for the host.
 * Fixed overlapping popup issue for players waiting for users.
 * Increasing PlayFab Quality of Service (QoS) timeout to enable a higher likelihood of matchmaking with other players.

First Blood - Supply Drop #1 (0.1.1.0) - November 18th, 2020
Coming soon.

アップデート・パッチノート